Iain Stewart

cv@iainstewart.org

  • Profile
  • Software Experience
  • Current Employer
  • Employment History
  • Other Experience
  • Qualifications
  • Personal Details

  • Profile

  • 11 years in the industry - as an artist with game design experience.
  • A highly motivated team member capable of working to tight deadlines and specific briefs.
  • Adept at achieving the best results within restrictions imposed by individual development platforms.
  • Skilled traditional artist - with experience in a variety of roles in the development process.
  • A keen game player with particular interest in the online and multiplayer possibilities of the medium.
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    Software Experience

    Maya 4
  • Building and texturing low-poly models for use in-game.
  • Building and texturing enviroments for use in-game.
  • Lighting in-game enviroments using vertex-colouring.
  • 3DStudio max
  • Building and Texturing environments for use in-game.
  • Lighting in-game environments using vertex colouring.
  • Building and texturing low-poly models for use in-game.
  • 3DStudio 4
  • Low and high poly modelling for a wide variety of different uses.
  • Photoshop 5 and 6
  • 24 and 32 bit textures for use in pre-rendered and real-time enviroments.
  • producing 2D artwork for various stages of the design process.
  • Colour images for use in html documents.
  • Dpaint
  • 256 colour, low-res, sprite and texture creation.
  • 16 colour, low-res, texture creation.
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    Current Employer

    July '03 - Rockstar Leeds, Leeds

    'GTA: Liberty City Stories'
  • Modelling, texturing and lighting interior locations for in-game and cut-scene use. (PSP and PS2).
  • Modelling and texturing various pieces of external geometry across the city. (PSP and PS2).
  • Modelling and texturing in-game vehicles (PSP and PS2).
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    Employment History

    April '03 - June '03 The Code Monkeys LTD,

    Leeds. Games development.

    Dec. '97 - August '02 - Gremlin Interactive / Infogrames Sheffield House

    'Hogs of War'
  • Creating 16-colour low-res textures for in-game 3D landscapes (PSX and PC).
  • Creating 256-colour and 24-bit loading screen images (PSX and PC).
  • Building levels for psx and revising them for PC using an in-house level editing tool.
  • Modelling and texturing low-poly weapons for use in-game (PSX).
  • 'Hogs of War 2' (discontinued project).
  • Modelling and texturing low-poly weapons and vehicles for use in-game (PS2).
  • 'Superman: Shadows of Apokolips'.
  • Building and lighting enviroments for use in-game and rendered cut-scenes (PS2).
  • Various low-poly modelling jobs. Miscellaneous geometry for use in-game (PS2).
  • Creating various animating texture effects for use in-game (PS2).
  • Dec. ’96 - Dec. ’97 - Self-employed Graphic Artist,

    Harrogate. Working for various local companies.

    August ’95 - Dec. ’96 - Heartland,

    Harrogate. Games development.

    Feb. ’95 - August ’95 - Interactive Technologies,

    Harrogate. Games development.

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    Other Experience

  • The areas of the game industry that most interest me at the moment are the possibility for improving multiplayer opportunities on the internet as well as the development of more mature themes and story telling to cater for the increasing number of adult gamers.
  • I am a keen rock climber with experience of leading small groups in the Peak District, France and the USA.
  • I am a keen musician who has played with professional bands in the past. I still play occasionally at local jam sessions and music festivals.
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    Qualifications

    Portsmouth College of Art and Design - HND in Illustration - 1994

    Harrogate College of Arts and Technology - Foundation course in Art and Design - 1992

    St Aidans and St John Fisher's Sixth Form - 3 A levels Grades C to E - 1991

    Upper Nidderdale High School - 9 GCSE's Grades A to D - 1989

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    Personal Details

    D.O.B: 12 November 1972Full clean driving license

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    Game Work